So much fish
fishbrain (alias “fishcake games”) presents “fishslap” (for MiniLD#24)… yes, it’s all rather “fishy” I had great fun developing this, and found it quite addictive during play testing. I’m new to LD,...
View ArticlePolishing the fish
Well, I better get a move on with MiniLD#25,hmmm… but I think I have an idea to go with now… it’s a tough assignment! I reckon I’ve finished with “fishslap”, my first Ludumite game, for MiniLD#24. All...
View ArticleI be in!
My first Ludum Dare! I’ve been in the last couple of MiniLDs as a warm up. Tools? Don’t know… whatever seems appropriate, whatever gets the job done… although the game itself will probably be coded in...
View ArticleMy head hurts…
lol… well, I’ve managed to finish an LD20 entry! woohoo! Of course, I would have liked to expand on it… Afraid I can’t blog and thrash code at the same time – it hurts my head… a...
View ArticleBrass Monkey – Post Mortem
Brass Monkey – Post Mortem A Treatise on Simian Semantics What happened… When I first heard the theme “It’s too dangerous to go alone. Take this!” I sort of shrivelled up and died. I had placed this...
View ArticleKing of the Track
Yo LD’ers, coders and freakers, Just sharing the news with a shameless plug… There will be a juicy two-page-spread editorial about the game “Track King” in June’s edition of “Racing Victoria – Inside...
View ArticleThanks Ludum Dare!
Back in February, I took part in my first (mini) Ludum Dare. I created a game called “fishslap” which I was quite happy with. Simple, entertaining and fun… that was my philosophy. Here’s a screenshot...
View ArticleI did it!
Managed to put something together in less than 24 hours! Post-mortem, reflection and analysis to come later. It’s a dark piece of coding… but I’m happy with it… fishbrain…. sleeeeeep… now
View ArticleAndroid release of Fishslap
Hoorah! Just a note to inform the general universe that ‘Fishslap’ (born from a mini LD) is now available for Android! fishslap for android Cheers,
View ArticleJust add bad guys…
Well, coming along nicely… a few things to do in terms of fleshing it out. But I’m happy with some of the mechanics. It’s “Asteroids” style, but with quasars (which have repulsive force) and planets...
View ArticleSnap
I managed another dark LD entry. Go on a shooting rampage – blame the theme I’m afraid. I like to use LD to explore unusual themes, game mechanics, and ideas. I was drawn to the idea of some...
View ArticleLD COMP RULES: allowing pre-existing (royalty free) content.
I think the use pre-existing content, eg, royalty free images and sounds, should be allowed. 1) Publicly available code libraries are allowed. I must admit that I myself never use pre-existing code or...
View ArticleSNAP – post mortem
Evolution “You are the villain”. My immediate thoughts revolved around men in diabolical capes with greased back hair, big nose, moustache and evil cackling laughter. Railway tracks....
View ArticleSimplicity
Yes, a submission has been achieved! OK… went over time… so it’s entered as a “jam”. The initial Mondrian-esque vision was abandoned. A last minute “Twine” creation is the final project. Play It Here.
View ArticleI’m in!…
Well, basically done… unless I get to do some last minute additions/tweaks. A simple old-school 8-bit Commodore 64 palette inspired adventure game called “Ukhu Pasha”. You are Maita, you must defeat...
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